Legend of Dragoon, The Hints. Anyway, save and head back up, past Kongol. After the little scare over the birth of the Virage Embryo, head right for a Frozen Jet. The chest contains Dart's Mind Crush weapon. He is quick, but you are stronger. Afterwards, head through the right-hand door and jump down. When you control Rose, go to see Haschel. Lloyd finishes off Dart and becomes the victor of the contest. You'll win a Jade Stone for this battle. Just Guard until he stops hiding behind it. Unfortunately (in my opinion at least) you have to bring her along. After the battle, head up to speak to Master Tasman. Pressing the action button selects that item as the player's guess; if the player guesses wrongly, the game ends. Take the right-hand fork in the path (the left leads you to a place you'll spend MORE than enough time in. Inside the right hand tower of the Twin Castle at the base. You'll be totally healed after this battle anyway. Head straight north as you enter the Marshland. . Go back and into the top cave and go right for a Healing Breeze. In the next area, you have a platform with five teleporters. Speak to Lavitz when you wish to leave. The treasure chest contains a Destone Amulet. If you messed up, you'll get a one-use Psych Bomb. Now head to the Inn and check the device on the north wall of the second floor for yet another Stardust. After you "faw down go boom," grab the treasure chest and speak to Shana. Use Astral Drain, Moon Light, Gates of Heaven, or White-Silver Dragon to heal yourself. Take the upper-right one fourth and the upper-left one fifth. She will be around twice as well defended as Haschel until Disc 2. After the FMV, head to the Crystal Palace. Shops: Inn, Weapons, Items, Clinic Just keep it in mind and save your money. Enter Shirley's shrine and you will notice a treasure chest to the left (Nothing). Go down the steps in the center of the room. Speak to Haschel after this round. Then take the left path and go around the loop. after the explanation you will gain control of Dart. Take the two elevators down and save. Items: Healing Breeze, Moon Serenade, Healing Fog, Healing Rain, Gladius, Recovery Ball, Power Down, Sun Rhapsody, Healing Potion, Bandit Shoes. . When his back is turned, you can hurt him. Go down and hop on the rock to get back. I prefer the Legend Casque myself, but that's me. When you hop off, there will be a save point. You must then tell him the 4 things that got switched around. Head back to the Save Point, where Shirley's power will heal you. Go back to the crossroads and take the northwest path to leave. After the fight, head down and look under the "tree trunk" for a Fatal Blizzard. Guard and heal when necessary. Jump into the sandfall to the south to get the Bandit's Shoes. Remember the numbers. Head back to the place where your little side path meets the main one. In the morning, head to the teleporter. The second right-hand door contains a Twister Glaive, which you DEFINITELY want. Now head right, up, right, down down for the Gladius weapon. When given a choice, hop off the boat and go through the door. Remember where you met Meru? In the right-hand room is 100G. In the next screen, take the teleporter, then walk north for a Poison Guard. Check the gray rectangle on the bookshelf, then climb down the new ladder. Then beat the crap out of him. Take Mappi out first; he has an instant-death attack that can really hurt you. You will get Shana's Dragoon stone after getting to the temple and defeating the Bandit. *My mother Rose will finally have to break down and tell you his weakness. Rose has her first Addition mastered; More & More is at level 2. She'll give you the Rainbow Earring. Fight the guards in the room where they were clustered together (you know, where they dumped you through the floor.) Outside Martel's door, in a pot, is the last Stardust. Anyway, head up and climb the spike. Head up and touch the next plant to clear the way to the save point. Save and level up, using the recovery pool to heal yourself. There's a shortcut to Hellena (thankfully)--follow the road east of Lohan. Items Found: Chain Mail, Bravery Amulet, Spirit Potion, Body Purifier, Mind Purifier Up the stairs is yet another empty chest. After the battle, take the lower path. Beyond that, a Wingly can carry you to the upper level. If you like, check out the planetarium for a chuckle, then leave and head to the Barrens. ^_^) Head left and go up the steps to your immediate left. at the top of the first flight (by the shelves on the wall.) Talk to the man in red and SAVE! Enter the Evergreen Forest and speak to the guard on the second screen. In the second screen, head left. Head right and speak with your old buddy the merchant again. Now we head out and back to the Dragon's Nest. After the battle we have an interesting scene, which makes me wonder if Shana had a little competition there. Items Found: Lavitz' Portrait (key), 50G, Sparkle Arrow, 50G, 100G, Active Ring, Bottle of Spirits (key, costs 100G), 20G (x3), Healing Breeze You can level up here. Take the north one to get to a platform with a Sun Rhapsody and another teleporter, which will return you to the platform with four. Take the teleporter. In the next screen, go up and take the floating rock (.....right....). Go down, and then up the spike. Check out the Weapon and Item shops (the two counters to the right of the entrance) but DON'T sell Dart's Heat Blade! Hop down, then jump across the stones. Take the elevator down and fight the two guards, then take the north-end elevator. Destroy the Cleones as soon as they appear, using Additions.      Lordship Leave by the south exit (the one that the guard was blocking before.) Save and move on. (I tend to master my Additions in order, lowest to highest, because that way it's easier for me to keep track. Leave and you will get a scene. After you speak to her, go find the bar in Bale (it's right by the Inn.) While he's facing you, no attacks will hurt him, so just Guard. When you've damaged him enough, you'll get to his final form. Take the cable car back and take the elevator down. Examine the cradle. Albert and Shana were at Dragoon Level 2, and Dart was at Dragoon Level 3. For winning this battle, you get a Down Burst. Shops: Weapons, Items. In the next area, head up for 100G. Go to the right for a Spinning Gale. Otherwise, head back out and have Coolon take you back to Zenebatos. Walkthrough A. Disc 1 : Serdian War - Seles - Forest - Hellena Prison - Praire - Limestone Cave - Indel Castle - Capital Bales - Town of Hoax - Marshland - Volcano Villude - … In this game, it's a really good practice to level up at recovery points, because there is no such thing as the Tents I remember so fondly from Final Fantasy. Take Regole out first using your strongest magic, then handle Lenus with Additions. Then take Kongol to speak to Albert. Items: Flash Hall, 200G, Gravity Grabber, Spirit Cloak, Down Burst, Frozen Jet, Burning Wave, Spectral Flash, Night Raid, Rainbow Dress The battle isn't that hard. The original Gold dragoon Belzac from the first campaign has more magic abilities than Kongol when he is a boss opponent at the tower. The treasure chests contain a Stunning Hammer and a Poison Needle. ^^ The chest to your left contains a Detonate Rock. After defeating Jiango, head up and fight the guards. Walk down from that chest until you cannot move, then press X for a Speed Down. 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