Pathbuilder 2e is a character planner and sheet for the new PFRPG 2e. Don't feel like you absolutely need to use it, but remember that shields are always an option if you find yourself in a tough spot. Goblin Scuttle is helpful if you like Flanking (and you should), but Goblin Weapon Familiarity isn't helpful because goblin weapons aren't great options for the Fighter. Requirements You are wielding two melee weapons, each in a different hand. The gap between a rapier's d6 and a longsword's d8 isn't significant, even when you're rolling multiple dice. Look for backgrounds that offer boosts to Strength or Dexterity, depending on your build. Great for all the same reasons that Combat Flexibility is great. Hit Points: 10+ hit points, and it's easy for you to focus on keeping your Constitution high since the Fighter needs so few ability scores. Have little patience for puzzles or problems that require detailed logic or study. Instead, you can totally determine how the Fighter works by your choice of class feats. Goblin: The ability boosts and flaws work fine for the Fighter, but few of the Goblin's Ancestry Feats work especially well. Consider Adopted Ancestry (Elf) so that you can take Elf Step and use Goblin Scuttle to Step twice and get into Flanking position more easily. Pathfinder 2 Fighter Class Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. A corsair does not take the normal –2 penalty to his AC when using the Cleave feat. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Strangely, a bonus to Wisdom from an Ancestry is actually a better way to identify Ancestries that work well. Your first though might be a nimble, high-dexterity fencer, but that's definitely not your only option. You choose one weapon group (Brawling, Swords, etc.) Combat Flexibility: Class feats are the best feats, and getting one more of any level offers a ton of great options. Sometimes they wear their divinity right on their sleeves and other times it’s more subtle. If so (and there's little reason why it shoulnd't), get a composite bow. This bonus increases by 1 for every 4 levels he has beyond 2nd. This comprehensive 640-page guide provides everything you need to set out into a world of limitless fantasy adventure! If you're set on Elf, be sure to use the Voluntary Flaws rule to fix the Constitution penalty, but most likely you'll end up with +2 Dex, -2 Int, and nothing else. Even archery is a viable option, though it takes a few levels to get off the ground. On top of that, the Fighter is the only class which is Trained with advanced weapons at 1st level without spending a feat to get it. You can plan out your characters and then either export them as a PDF character sheet or use the app itself as a character sheet. Balanced Stride (Ex): At 2nd level, the spear fighter gains a +1 bonus on Acrobatics checks to avoid attacks of opportunity. Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! This bonus increases by +1 for every four levels after … Two-handed weapons frequently have interesting traits like Backswing and Forceful, but otherwise they're not much different from one-handed weapons. Want to use shields? ... You gain these abilities as a fighter. Fighter Weapon Mastery: The Fighter's weapon proficiency advances strangely. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Ignore their existence. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 Pathfinder 2e Pathfinder 2nd Edition The 2nd edition of the exceptionally popular Pathfinder RPG, Pathfinder 2nd edition continues Pathfinder's tradition of deeply-customizable characters, but dramatically streamlines mechanics like combat and balancing encounters. Spells are...Spells, and it's difficult to balance the creativity used to write new spells to "fighting better...somehow?". Clerics aren’t all cut from the same cloth. There are options for it. and your proficiency with that group (including Advanced Weapons) advances at 5th level while your other weapon proficiencies remain unchanged. Also note that many colored items are also links to the Paizo SRD. Greater Weapon Specialization: You're Legendary or Master in the weapons which you care about the most, so this is a big damage boost. These bonuses increase by +1 for every four levels beyond 2nd. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful in combat. Once you're in Full Plate, the Bulwark trait replaces your Dexterity modifier. Both Strikes must have the same target. Legendary proficiency opens up some exciting options that most characters can't use until much higher level, and it gives you more damage from Weapon Specialization. Even high-Dexterity fighters still need high Strength for the bonus damage, so your Strength and Dexterity scores will rarely be more than 2 apart, and a Strength-based single-weapon build may actually be more effective in some ways. If you're having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. Know the purpose and quality of every weapon and piece of armor you own. You've spent your career dumping gold into a weapon or two which you care about and which are probably in the same weapon group. You also need to consider how the two weapons interact with each other, and with the feats you plan to take. Armor Expertise: +2 AC and access to armor specialization effects. Both Strikes must have the same target. Here are some examples of good weapons and feats you could use to maximize their effectiveness: There are two good reasons to use a two-handed weapon: reach, and big damage dice. When extended, the trident requires two hands to wield and gains the reach trait, but loses the trident’s normal thrown trait. However, your ability scores are difficult to change, so you'll be locked into some sets of options depending on whether your choose Strength or Dexterity as your key ability score. Expect to pick a single weapon that will be your weapon on choice unless a magic item comes along that justifies switching. Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. Evasion: Even if your Dexterity is poor, Full Plate's Bulwark trait and your high proficiency give you a good bonus to Reflex saves, so Critical Successes should be common. The ability to make even one additional attack in these cases is a significant deterrent, and the Fighter is the only class that gets this option without spending a feat. Cha: Only useful if you're building for Intimidation. Single-Weapon builds are a lot of fun, and enable things like holding shields, pushing, and grappling with your free hand. Ability Boosts: Constitution and Charisma is great for any Charisma-based spellcaster (Bard, Sorcerer, etc. The master of arms and armor, the Fighter is an iconic class dating back to the earliest editions of dungeons and dragons. Spear Parry (Ex): At 3rd level, a spear fighter learns to parry his opponents’ attacks with his spear. The Fighter is at their best in combat, where their capabilities truly shine. Since you get to change this every day, it's a great way to experiment with options which you're not certain that you'll like without spending Downtime to train, and it's a great way to bring in material from newly-published sourcebooks. Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block, Ability boosts, ancestry feat, fighter weapon mastery, skill increase, Battlefield surveyor, general feat, skill increase, weapon specialization, Ancestry feat, combat flexibility, juggernaut, skill increase, Armor expertise, fighter expertise, general feat, skill increase, Ancestry feat, skill increase, weapon legend, Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase, Ancestry feat, armor mastery, skill increase, General feat, skill increase, versatile legend. 2. pf 2 uses encounter powers, it just calls them focus spells.Focus spells are close to encounter powers, but they are not quite the same thing, for three reasons. Weapon Legend: Master in Simple/Martial, Expert in Advanced, Legendary in all Simple/Martial weapons in one group, and Master in the Advanced Weapons in that group. Two-Handed Fighting: These fighters wield two-handed weapons, like greatswords or great axes, and they tend to do large amounts of damage per hit. You have more flexibility with your primary weapon; see Single-weapon builds, above, but keep in mind that you have two weapons which might support things like Disarm and Trip, so you may want to spread those capabilities across your weapons if you plan to use them. Dex: Full Plate has a Dexterity Cap of +0, and you want to be in Full Plate. Crossbows are worthless. All this was definitely only possible because of the more fluid movement allowed by Pathfinder 2e, with PCs and NPCs more willing to reposition, invest in spells and effects that limit mobility or provide area control, and when an AoO is actually triggered - it hits HARD in players' minds. First, will your Strength score be 14 or higher? Since the Fighter primarily needs boosts to physical ability scores ande every Ancestry gets one, nearly any Ancestry works. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. Shortbows work better within 30 ft. because they aren't Volley weapons, but in every other case longbows are better. Int: Only useful for starting skills and languages. Two weapons at the same time? 3 level 20 alchemists using this can kill Treerazer in 2 rounds despite his +40 reflex against the DC43 save. To better understand the topic, the fine answers to this other questionshould be viewed first. To summarize, while a martial gains a +X upgrade every level (+1, +2, +3, etc), a caster gains a +X^Y upgrade every level (+1 and charm, +2 and fly, +3 and teleportation, etc). The Fighter has fewer skills than most classes and terribly few utility options, but in a fight the Fighter is versatile, capable, and often surprising. You become trained in simple weapons and martial weapons. You can only maximize three skills, and your get a total of 4+ skills so dumping Intelligence to 8 means that you'll still get three skills that you can maximize, but just being Trained in a skill is often enough to make it useful, and if you have spare Ability Boosts more skills can broaden your usefulness in the party. Find you intimidating until they get to know you—and maybe even after they get to know you. At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. Choose whichever caters to your preferences. Recognize that the danger of an adventurer’s life must be balanced out with great revelry or ambitious works. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained. Improved Flexibility: Another free class feat! Key Ability: Your choice of Strength or Dexterity. Even in the limited options of the Core Rulebook there are feats to cater to a dizzying variety of weapon and armor arrangements. At 2nd level, after a roughrider has spent 1 hour practicing with a mount, the mount gains a +1 dodge bonus to AC and a +1 morale bonus on saves, but only while the roughrider is mounted on it or adjacent to it. You lash out at your foe with both weapons. You could use the Voluntary Flaws rule to end up with +0 Str, +2 Dex, +2 Con, -2 Int, -2 Wis, +2 Cha, which could work for a Dexterity-based Intimidation build, but I don't know if that's enough. 140 2.0. Medium and small size have few functional differences in Pathfinder 2e. I support a limited subset of Pathfinder's rules content. Speed: 25 ft. is standard. Also look closely at Ancrestry Feats, especially those which reduce the proficiency type on racial Advanced Weapons and grant access to Uncommon weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice.You become trained in fighter class DC. Consider the weapon traits which you find valuable, as they're often more important than your weapon's damage die. At low levels you can switch between bows easily, but at high levels when you have magic weapons you won't want to drop your +2 Greater Striking Longbow to use a mundane shortbow just because and enemy is only 25 ft. away. Their Ability Flaw in Charisma makes Intimidation builds hard, but that's barely a problem, and -1 to your Charisma modifier is not insurmountable. Even if you're an archer, it's easy (and smart) to have enough Strength to not be impeded by heavy armor. The Fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Most halfling feats won't be very helpful, but Halgfling Luck is fantastic, and you can use Cultural Adaptability to open up great options from other Ancestries, such as Human for the Natural Ambition feat. There are a lot of interesting mechanical things about the fighter. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! You can make use of a wide variety of skill feats depending on your build, so you have a lot of great options. Weapon Specialization: More damage on weapon attacks, and since your proficiency is already Expert or Master with your weapon, you're getting a better damage bonus than other classes. ), and the Free Ability Boost can go into Dexterity to make the Gnome a good option for most martial classes. Initial Proficiencies: All armor, and both simple and martial weapons, and you get all the way to Legendary, giving the Fighter the highest weapon proficiency in the game. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Int: Only useful for starting skills and languages. At 2nd level, he gains Cleave as a bonus feat. The versatility added wit… Activate Interact; Effect You extend or shorten the trident’s haft. [Pathfinder 2e] Sell me on Pathfinder 2nd Edition. Skill Feats: Standard for everyone except the Rogue. 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