Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. You powerful but imprecise attacks can stun your enemies. If the spell allows a saving throw, a successful save negates the daze effect. Abilities. Well, the only real way to get non-magical AC is through class levels. You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. Benefit: While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 or lower. Benefit: You gain one additional hex. You are not only skilled at controlling a horse in combat; you can make it look like art. Some of these feats will appear here, even if they are also on more specific lists, if they are still helpful to any character. 209 Prerequisites legendary in Perception. You are adept at attacking from upon a swift moving steed. Feats are summarized on the table below. You must meet all of the prerequisites for this rogue talent. The caster level is equal to your character level. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. If the spell has an expensive focus or material component, it may not be chosen for this feat. I know that point … Deflect Arrows, Missile Shield, Ray Shield: None of these feats increase your AC, but they do give you a "get out of being hit free" card that can be worth burning the feat slots. You choose the manifestation when you choose the feat, and then you cannot change it. Benefit: Choose one of your favored enemy types. Prerequisites: Agile Maneuvers, Small size or smaller. Special: You can gain this feat multiple times. Your mastery of alchemy is nearly supernatural. Str: Good for melee or bow damage, but the Bard needs Dexterity to fix their poor AC, and they can't be good at every ability.. Dex: With light armor Dexterity is essential.Take Weapon Finesse if you plan to be in melee. If the spell effect also causes the creature to become sickened, the duration of this metamagic effect is added on to the duration of the spell. Your masterful shieldwork provides even greater protection to your vital areas. You keep these bonuses even if your ally loses his shield bonus due to making a shield bash attack. I dont think they get the same AC feat? | Fudge SRD Who needs magic weapons? You also receive a +5 bonus on Strength checks made to knock down or break open doors. The caster level for this spell-like ability is equal to your caster level in the class from whose spell list the spell is taken. Benefit: Choose one spell that you know of 5th level or lower. You may use this ability after your ally has rolled, but before the GM declares if the roll was a success or failure. You have a way of helping others to get along. Benefit: You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. | d20HeroSRD You add half your favored enemy bonus to your CMD and as a dodge bonus to AC when attacked by a favored enemy. Prerequisites: Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. Benefit: You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Your rage does not end if you become unconscious. Now, having said that, there are a few ways to increase your AC outside of this. Prerequisites: Dex 13, Following Step, Step Up, base attack bonus +6. Normal: Darkvision normally extends 60 or 90 feet. Night Senses (Ex): If your base race has normal vision, you gain low-light vision. Benefit: Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. This list does not include feats available only to specific races. While raging, you are full of vigor and health. 255 1.1 All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Special: A halfling may take this feat, but must have the Childlike feat as a prerequisite. You count as both human and that race for any effects related to race. If you decide to attempt to knock the target prone, the target receives a Fortitude saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier to avoid the effect. This list does not include feats available only to specific races. You can throw an enemy spell back at its caster. Some feats are not meant to be used within the framework of combat. Your keen senses guide your hand against hidden foes. Prerequisites: Dex 13, base attack bonus +1. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on. Your physical mastery grants you an impossible stride. Benefit: You gain a +1 dodge bonus to your AC. Benefit: You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). | 13th Age SRD You find it very easy to cast one particular spell. Your senses are especially sharp, even for your kind. Prerequisites: Acrobatic Steps, Nimble Moves, elf. Your kicks are so powerful you use them to push or knock back your foes. This does not provoke an attack of opportunity. 2. Feats Prerequisites Benefits Feat Type(s) Source; Charge of the Righteous* base attack bonus +1: You do not suffer -2 AC penalty when you charge undead or evil outsiders. You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. Benefit: When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at a –5 penalty to each attack. Normal: What a character who does not have this feat is limited to or restricted from doing. The level of a skill feat is typically the minimum level at which … Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. Make a bull rush combat maneuver check with a –4 penalty against the secondary target. A monk may attempt a punishing kick attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Prerequisites: Int 13, Point Blank Shot, Precise Shot. Benefit: When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. Benefit: After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may move up to your full speed if you take an action to move during your next turn. A lingering spell uses up a spell slot one level higher than the spell's actual level. 1 year ago. Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. Feats often have a number of pre-requisites that must be met in order to select them during level ups. You cannot apply metamagic feats to this spell. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. Benefit: You gain one additional discovery. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Pathfinder: Kingmaker — ... Feats - Weapon Focus [Unarmed Strike], Dazzling Display, Outflank, Shatter Defenses, Wings, ... With the right high-end equipment, this build can have upwards of AC 60-62 (with an additional +3 against melee from Wings and the +4 against melee from Crane Wing), flat-footed AC 44, and touch AC 45. Crane Style for Defensive fighting without destroying your to-hit & Cha / Wis to AC really helps during those first few levels. It’s the biggest issue with building a “tank” in Pathfinder. You can even deflect rays with your shield. With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. Pathfinder is a fantasy tabletop roleplaying game (RPG) ... Ancestry determines a character’s starting Hit Points, languages, senses, and Speed, and it grants access to ancestry feats. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Normal: You provoke an attack of opportunity when performing a dirty trick combat maneuver. Please let me know what book you get it from! Prerequisites: Spellcraft 15 ranks, Improved Counterspell . Its effects do not stack. Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 round. Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. With shields your AC shouldn’t be hurting anyways. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to reposition you. If you also have the ferocity racial trait, you can use that once you have lost the temporary hit points from this feat. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Con: Fortitude is the Bard's only bad save and with only d8 hit points the Bard really needs Constitution. FAQ. Latest Pathfinder 2e! Heck, even Pathfinder Society allows it. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. Maneuver feats grant combat maneuver Defense when an opponent tries to move away, without your. 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