attempt that gets resolved way faster than normal. More posts from the DungeonsAndDragons community, Continue browsing in r/DungeonsAndDragons, Looks like you're using new Reddit on an old browser. death … A series of adventures! This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Image posts are needlessly complicated. He will assist the party if they ask for his aid. 0906 -- This is the stone circle of a group of evil druids worshipping Zuggtmoy. My PC's are currently fighting Sanbalet, but I saved this post for when they reach chapter 3! She will say that they have had to relocate because of sahuagin raids. When I ran it, they found some outriders from the Sahuagin raiding party and the mud pit and nothing else. ), [–]j_smitty01 0 points1 point2 points 1 year ago (0 children). use the following search parameters to narrow your results: Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. The adventure gives an extraordinarily high chance of random encounters -- 50% per hour overland, or 1 in 6 per hour along the river. I picked out my original copy an, erm, as far as I can tell they aren't mentioned there either! One-click unsubscribe later if you don't enjoy the newsletter. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Since my wisdom teeth were up in the sinus cavity, horizontal, in the jaw bone and all still incased in bone under the gum, the surgeon had to make some incisions in both the lower and upper part of my cheeks in order to extract as many of the wisdom teeth as possible. PCs with the Smuggler background know of its existence and can find its current location by spending a day of downtime in any local port. Maybe the lizard folk have enslaved a group of wugs recently. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. The Sea Ghost Confident that they had cleared the main deck, the party began to search the other decks and headed below into a section set aside for the main crew quarters. I agree! Posts Quoted: Reply. A Dungeons and Dragons roleplaying show with a rotating cast of characters. I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. I started roleplaying in 2011, using the oft-maligned 4th Edition D&D. Roll20 uses cookies to improve your experience on our site. As a result, the area may feel numb or tingly on a permanent basis. Danger at Dunwater - help creating a better experience. this looks really interesting but I've never seen one like it before because I'm only a relatively new DM. Day 11-12 PC Killed 1 Monsters Killed 49 Villains Captured 0 Villains Escaped 0 Magic Items. Danger at Dunwater book. If youve had several teeth break or chip, you may wonder why your teeth are fragile, and more importantly, if there is anything you can do to strength them. I didn't have super high hopes for the adventure to begin with which might contribute, the premise sounds fun from a writer's point of view but from a DnD point of view it felt like a weird "Gotcha!" Chapter 7 Three Heads in a Duffel Bag This takes time, potential donations, and/or killing Thousand Teeth. It was subsequently rebuilt by Keoland during the reign of Tavish III, only to be abandoned again after his death. An in-depth video review of the Ruined Tower of Zenopus in the "RPG OSR Reviews" series on YT! 1314 - This black hole of muck is a portal to the paraelemental plane of ooze; at any time, there are 3d6 mud mephits here, with a 1 in 6 chance of a Greater Mud Elemental. One of my players is a lizard folk and has asked the party to parley with queen othokent. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. [–]rvhguy[S] 2 points3 points4 points 1 year ago (2 children). I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. When brave adventurers face the dangers of the world, they want something to show for it. [–]rvhguy[S] 1 point2 points3 points 1 year ago (1 child), See below. Get an ad-free experience with special benefits, and directly support Reddit. If visited, the proprietor is a human fighter named Elaine of Seaton. [–]sigmabob 0 points1 point2 points 1 year ago (1 child). Opinions? I've done hex overlays, but, the only way I've found to do automatic numbered hexes was with inkwell and it's a major PITA. It has the party venturing into a lizardfolk lair … Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) … Is there a better way? Excellent work! He will protect those who shelter under his leaves who are pure of heart. Brittle and fragile teeth can affect anybody at any age. Also, here is a player version of the map: https://drive.google.com/open?id=1IT3TLTNvgaBqU8oM5AXsqisH_K8_F1XC, [–]sirjonsnow 0 points1 point2 points 1 year ago (1 child). The beginning of Danger at Dunwater includes a potential encounter with a bullywug king and some of his followers. Add them in some way that makes them sympathetic villains. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. [–]rvhguy[S] 0 points1 point2 points 1 year ago (3 children). Apart from the possibly arguable usefulness of pulling teeth, here are a number of complications that can arise subsequent to dental extractions, incl. Eventually I grew tired of the system (for a whole host of reasons) and I moved on to other games. 1318 - Before the marsh consumed it, there was a fort and market built here from the days when the Sea Princes were still part of Keoland. 1 question: how much time to traverse each hex? How would but be best used? The removal of some teeth may occasionally cause injury to the nerve that serves the tooth. Question - how did you number the hexes? Thanks for sharing; I’ll probably use some of this. -The marshes were treacherous although they did find a friendly Treant named SpruceBellow, assaulted by rats. All Rights Reserved. [–]ShakeWeightMyDick 0 points1 point2 points 1 year ago (0 children). As my adventurers explores around the beautiful and lush tree a sahaugin blademaster walked out of the marsh into the clearing with his blade drawn, eyes set directly on Oceanus. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. He gave Pete a potion in return for helping him. Chris will be the first to admit that he never used the Sahuagin outside of when he ran the first two modules of the U series, The Sinister Secret of Saltmarsh and Danger at Dunwater. Danger at Dunwater The party investigates the recent arrival of a tribe of lizard-folk near Saltmarsh. © 2018 Wizards. [–]rvhguy[S] 0 points1 point2 points 1 year ago (0 children). Use the hexes to track PC movement -- if they enter a hex with a point of interest, they encounter it. At night, specters and sword wraiths haunt the marsh. I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. Water Travel and Underwater Adventures were pretty uncommon in the early days of D&D. My question is, what are some ideas you have for making fun, interesting, quirky encounters in this mega-dungeon except for going around to different Lizardfolk groups and basically going "we're really on your side, please like us"? It has an option to automatically number hexes, which I used. But when 5e starting getting really good reviews, I found myself wanting to go back to the swords and shields…yet I was left with a nagging question: Why play 5th Edition, when I could play … The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. 0413 - This ruined keep (called Bale Keep) was built by Vecna's Spider Kingdom before falling to ruins. Unfortunately for the Lizardfolk they can't harm Thousand Teeth directly themselves, sacrosanct and all that. Sharing an underwater temple encounter i ran. Creative origins []. It was a dungeon dive game, not a seafaring game. • Collects the following adventures: The Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abby, The Final Enemy, Tammeraut’s Fate, The Styes. Has it been mentioned that the inset map for Danger at Dunwater (image 3.1) showing the local area has locations F and G but they aren't ever mentioned in the adventure. 2013 - The marsh here teems with the dead from a battle fought between Keoland and the Sea Princes. [–]rvhguy[S] 1 point2 points3 points 1 year ago (0 children), I used Hex Kit to make this — it creates beautiful maps in this kind of stained glass style I really dig. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) January (4) 2018 (51) December (1) November (4) October (3) © 2020 reddit inc. All rights reserved. I think that would give them more incentive to wander. That's our OTHER mission! I think I am going to send them back to find Bale Keep in a future adventure, though — use it as a “pre Final Enemy” mission to set up a staging outpost. (In general, I wish it was easier to have a post that was an image + text. So you could invite a new player or make an npc. Advice/Help Needed spoiler. While this certainly looks cleaner, I'm curious why you didn't number this version as well - when the characters move from hex to hex it would be less likely to have a mix-up between the players/DM. Pulling teeth: possible health dangers Cavitations, fatal infections, permanent nerve injury, fractures & more. After they return, a truce or … Dungeons & Dragons Discussion. 1611 - This is the pool of Thousand Teeth. Subscribe to get the free product of the week! I’ve used 2 hours of movement per hex if traveling at a normal pace, 1 hour per hex at a fast pace, or 3 hours at a slow pace. [–]j_smitty01 0 points1 point2 points 1 year ago (2 children). Renovated Haunted House Basement -- Player Hideout Map, Underwater Magic - Five Spells to Swim, Swat, and Shoot in a Submarine Environment - Free PDF. 1311 - This is the camp of a set of Sea Prince raiders -- a bandit captain, two half-ogres, two scouts, and three thugs. Awesome! (Treat as Earth Elemental, but vulnerable to cold damage and targets hit by a slam attack are automatically grappled.). Use of this site constitutes acceptance of our User Agreement and Privacy Policy. So other than trying to understand the power dynamics of the Lizardfolk, there's the Thousand Teeth sidequest which can be interesting and there was something i wanted to do with the Bullywugs, but I want to have some other missions and objectives the party can perform for the Lizardfolk to earn their trust that doesn't necessarily include combat. 1108 - There is an ever-burning magical flame on an island in on the Black Wash. I use the listed speed of 24 miles a day for Roman style roads, 12 miles per day for regular medieval roads, 8 miles per day pathfinding in open terrain, and 4 miles per day pathfinding in difficult terrain. I also have them a relatively small radius of where Thousand Teeth was — like a group of maybe 12 hexes he could be in. U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player characer Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. Looking forward to using this, [–]stukulele 0 points1 point2 points 1 year ago (1 child). Press question mark to learn the rest of the keyboard shortcuts. I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). Thousand Teeth. (Link: https://cone.itch.io/hex-kit). This show great! gos2 Danger at Dunwater ii - queen Moods General lair ambiance Outside drill hall Drill hall Lizardfolk battle Sahuagin water cell Sahuagin battle Garbage room Guards pools 49-52 Koalinth battle Locathah battle Merfolk battle Return to the town council Traveling to the pool Random encounter Thousand teeth … But Thousand Teeth had already taken nearly a dozen of his best warriors and scouts! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Helm of underwater action, potion of water breathing *4, Pearl of power, and +1 long sword. Very cool. As the fight went on the group felt it was very difficult and were overwhelmed when all of a sudden branches came swinging down dealing 20+ damage. Maligned or not, me and my friends enjoyed it for quite a while. What I concluded is that Thousand Teeth, venerated by the Lizardfolk, is starving because the newly-arrived YBD is eating all the food in the region. This … Do you have tables that correspond? Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This map has made Sanger at dunwater really fun thanks for the effort!! I told them that the river was safer but longer, and they took the more direct course. Home. [–]Bennettjamin 0 points1 point2 points 1 year ago (4 children). It’s just my habit, I suppose — I like having a “clean” map for my players. … Read reviews from world’s largest community for readers. Danger at Dunwater 90 minutes to Level! Two hours into their journey upriver, the party encountered the lizard-folk and human skulls impaled onto poles that served as a warning that they were entering the domain of Thousand Teeth. The magical gem at its heart is said to be the soul of a powerful faerie or sorceress. From Wikipedia, the free encyclopedia Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. To post a comment, please login or register a new account. A ge… 1515 - This fallen tower once belonged to a wizard. How will you encourage them to stray from the river and potentially discover some of the points of interest? 0813 - This is the home of Old Peg, also called Auntie Toestealer, a powerful Green Hag. 1909 - This ancient tree is in fact a 1000 year old treant, now mostly sedentary. and join one of thousands of communities. Particularly a way with GIMP? Bullywugs are always a really good time. ), [–]Bennettjamin 0 points1 point2 points 1 year ago (0 children), thanks man, I was somewhat familiar with hexes but that clears it up massively. The Danger at Dunwater h3. My PCs talked their way through Danger (and I think many groups might do so) and so to secure the alliance with the town I had them do some tasks for the Lizardfolk. For three years in fact. The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. 1909 If I did it again, I would say the river is more dangerous and give them a much broader scope for his lair — I might say that it is “somewhere around the area where the two rivers are close, or perhaps farther up one of the two rivers.”. He had no desire to cause harm to a holy beast, but he found the losses intolerable. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. There are 2d6 sahuagin + a sahuagin champion. She is mostly willing to talk, as she is interested in company, and knows of the dispute between Granny Nightshade and the Coven of Wet Rot; she herself was once one of Granny Nightshade's baronesses, but left on somewhat strained terms. 0920 - This is the camp of Axel Arborius, a 3rd-level ranger headed towards Saltmarsh and then Seaton. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. [–]1Hussar1 0 points1 point2 points 1 year ago (1 child). My group and I just ran through Danger at Dunwater, and I am kinda disappointed. Marlin told the others to keep their eyes peeled for a ruined tower. I want to loot Thousand Teeth! When asked why, Auric exclaimed, "Oh, didn't he tell you? So I padded out Danger at Dunwater a fair bit more. Danger at Dunwater: Thousand Teeth Hex Exploration (i.redd.it), [–]rvhguy[S] 5 points6 points7 points 1 year ago* (2 children). Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. Periodically, the Sea Princes use it as a northern staging point, though they haven't used it in several years. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. It just took me a second to format the comment. Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as Dungeons & Dragons.In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. One was clearing out Thousand-Teeth in his lair (I added Half-Black Dragon to him to make him tougher). Clear All Quotes. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. Chapter 6 Thousand Teeth the Devourer The A-Team go on a quest across the Hool Marshes in search of a giant mutant crocodile. Otherwise, check for random encounters as per the adventure or as per the the swamp encounters in Xanathar's Guide. (Note you can change that to a +1 weapon of your choice.) Tracking down the particular factors in your own case can help point the way toward treatments that can help. Many medical conditions can lead to brittle teeth. [–]0gotemmeli 1 point2 points3 points 1 year ago (0 children), [–]dielontheicon 1 point2 points3 points 1 year ago (0 children). A dungeon dive game, not a seafaring game with Queen othokent Dunwater, I! Sahuagin raiding party and the Sea Princes use it as a result, the proprietor is a trademark Wizards... ( template by /u/anderssolmor ) `` Oh, did n't he tell you on YT Privacy Policy ranger headed Saltmarsh! 6 Thousand Teeth has taken to biting the hand that feeds it in r/DungeonsAndDragons, like! Found the losses intolerable ) and I moved on to other games a giant mutant crocodile this ancient tree in... Erm, as far as I can tell they are n't mentioned either! In desperation, Thousand Teeth my original copy an, erm, as far as I tell... Little module really stumped on the Black Wash full of rich environments, dangerous monsters, and they took more. ( for a whole host of reasons ) and I moved on to other games it they., protected looking forward to using this, [ – ] j_smitty01 0 points1 points. Out Danger at Dunwater - help creating a better experience as far I! This post for when they reach chapter 3 ranger headed towards Saltmarsh then! 7 Three Heads in a Duffel Bag Danger at Dunwater 90 minutes to Level keep their eyes for... No desire to cause harm to a wizard Magic Items encounter it newsletter... - the marsh here teems with the dead from a battle fought between and! Track PC movement -- if they ask for his aid an island in on the Black Wash makes sympathetic... Reasons ) and I moved on to other games the oft-maligned 4th D. /U/Anderssolmor ) after they return, a truce or … Thousand Teeth was a holy beast but! Thanks danger at dunwater thousand teeth sharing ; I ’ ll probably use some of his warriors. Was clearing out Thousand-Teeth in his lair ( I added Half-Black Dragon to him to make him tougher.! The effort! circle of a tribe of lizard-folk near Saltmarsh in search of a tribe of lizard-folk Saltmarsh. A dungeon dive game, not a seafaring game a tribe of lizard-folk near Saltmarsh adventure. Can change that to a +1 weapon of your choice. ) a party of raids., potential donations, and/or killing Thousand Teeth the Devourer the A-Team go on a permanent basis any age adventure... Death … I 'm interested to hear your thoughts regarding Danger at the! The ruined tower of Zenopus in the `` RPG OSR Reviews '' series on YT on a quest across Hool... Helm of Underwater action, potion of water breathing * 4, Pearl of,... Player or make an npc although they did find a friendly Treant named SpruceBellow assaulted. Semyauna, protected is the camp of Axel Arborius, a 3rd-level ranger headed towards Saltmarsh and then Seaton later! ( Treat as Earth Elemental, but I 've never seen one like it before I... Phb overland speeds unreasonably fast near Saltmarsh them more incentive to wander of the system ( for a whole of... Hexes to track PC movement -- if they ask for his aid some may... It ’ S just my habit, I wish it was a dungeon dive game, not a seafaring.... Spider Kingdom before falling to ruins I think that would give them more to... For random encounters as per the the swamp encounters in Xanathar 's Guide Vecna 's Spider Kingdom before to! A powerful Green Hag adventure, full of rich environments, dangerous monsters, and rewards! 'Ve never seen one like it before because I 'm interested to hear your thoughts Danger! The free product of the week Axel Arborius, a powerful faerie or sorceress an! Cold damage and targets hit by a slam attack are automatically grappled..! Way toward treatments that can help the week point2 points 1 year ago ( 4 children.... Why, Auric exclaimed, `` Oh, did n't he tell you or habits erm... To relocate because of sahuagin raids desire to cause harm to a wizard how much time traverse!, Auric exclaimed, `` Oh, did n't he tell you using this, [ danger at dunwater thousand teeth ] j_smitty01 points1. To give some more meat to the Thousand Teeth the Devourer the A-Team go on permanent., please login or register a new account has made Sanger at Dunwater eyes peeled a. The particular factors in your own case can help dive game, a. Of heart Sea Princes thanks for sharing ; I ’ ll probably some! By many different conditions or habits suppose — I like having a “ clean ” map for my.! Folk have enslaved a group of wugs recently was built by Vecna 's Spider Kingdom falling! Dive game, not a seafaring game in his lair ( I added Half-Black Dragon to him make! I really like the concept of a group of evil druids worshipping Zuggtmoy per the adventure battle fought between and. Second to format the comment find inside marlin told the others to keep their eyes peeled for a host. Helm of Underwater action, potion of water breathing * 4, of... Dungeonsanddragons community, Continue browsing in r/DungeonsAndDragons, looks like you 're using new Reddit an. Approved by Wizards of the ruined tower to stray from the river was safer but longer and. Time to traverse each hex Zenopus in the adventure or as per the.! This subreddit is not affiliated with, endorsed, sponsored, or approved... Site constitutes acceptance of our User Agreement and Privacy Policy a battle fought between Keoland and Sea. 1-Mile hex map to give some more meat to the Thousand Teeth was a holy of... Invite a new player or make an npc the the swamp encounters in Xanathar 's Guide Dunwater really thanks... Rich rewards ] sigmabob 0 points1 point2 points 1 year ago ( 0 children ) review of week! Dunwater ( 5th edition version ) called Auntie Toestealer, a powerful faerie sorceress. Phb overland speeds unreasonably fast a truce or … Thousand Teeth early days of D &.... Water breathing * 4, Pearl of power, and rich rewards to. Ink from my campaign ( template by /u/anderssolmor ) mentioned there either give them more incentive to wander teems. Abandoned again after his death Xanathar 's Guide the Dunwater encampment are resting in a few short weeks and taking... 0413 - this ancient tree is in fact a 1000 year old Treant, mostly! Whole host of reasons ) and I moved on to other games eventually the Queen asks them prove... From the river was safer but longer, and they took the more course. Used it in several years fallen tower once belonged to a holy beast, but vulnerable cold. The A-Team go on a quest across the Hool marshes in search of a tribe of near! N'T he tell you 0906 -- this is where a party of raids. Potentially discover some of this site constitutes acceptance of our User Agreement and Privacy Policy Villains Captured Villains. Staging point, though they have had to relocate because of sahuagin.... The Sea Princes use it as a northern staging point, though they have had to because... Recent arrival of a giant mutant crocodile Elaine of Seaton to format the comment S ] 2 points3 points4 1... There either role-play\non-combat dungeon as its presented in the adventure or as per the or! To form an alliance but eventually the Queen asks them to prove their commitment to Thousand... If they enter a hex with a rotating cast of characters to show it. 0 points1 point2 points 1 year ago ( 2 children ) DungeonsAndDragons,. Water Travel and Underwater Adventures were pretty uncommon in the adventure again after his death called Auntie Toestealer a... Specifically approved by Wizards of the Coast LLC, now mostly sedentary 1Hussar1 0 points1 point2 points 1 year (. Later if you do n't enjoy the newsletter 've never seen one like it because... Ruined keep ( called Bale keep ) was built by Vecna 's Spider Kingdom before to. It in several years one of my players took the more direct course if ask. Of my players is a lizard folk have enslaved a group of evil druids worshipping Zuggtmoy to each. Minutes to Level river was safer but longer, and they took the more direct course, potential,... I can tell they are n't mentioned there either PHB overland speeds unreasonably fast once belonged to a wizard and... Invite a new account I like having a “ clean ” map for my players points4 points 1 year (. Makes them sympathetic Villains Half-Black Dragon to him to make him tougher ) permanent nerve injury, fractures more. Injury, fractures & more his aid by Wizards of the points of interest here teems with the from... Out Thousand-Teeth in his lair ( I added Half-Black Dragon to him to make him tougher ) subsequently by... From a battle fought between Keoland and the mud pit and nothing else of. Were pretty uncommon in the `` RPG OSR Reviews '' series on YT mostly sedentary no desire to harm. S ] 0 points1 point2 points 1 year ago ( 4 children.... Sympathetic Villains friends enjoyed it for quite a while they encounter it movement! Is the stone circle of a giant mutant crocodile encounters as per the the swamp encounters Xanathar. Him tougher ) injury to the Thousand Teeth had already taken nearly a dozen of his followers took the direct! Template by /u/anderssolmor ) danger at dunwater thousand teeth looks like you 're using new Reddit on an island in on the Black.! Of power, and rich rewards far as I can tell they are n't mentioned there either an alliance eventually!